Dragon Queen Update 1.1


Hello everyone, Wynn here!

I've done some updates to the .unitypackage and to the .blend file to make it more friendly to those wanting to use the model for renders until I make the Rigify rerigged version.

Updates to .unitypackage:

-Removed the GestureManager prefab I forgot to delete. Sorry about that!

Updates to .blend:

The model now comes in two versions! Kept the VRC-friendly version that has no materials nor bone constraints as Unity likes meshes as simple as possible. If you're just doing model edits for VRChat then turn off the visibility for the Blender collection inside the .blend file to be able to import the edited meshes into Unity. Additionally, here's the settings I use for exporting to avoid problems with Physbone scaling, should you ever choose to directly overwrite the .fbx in the .unitypackage:


Added a Blender-friendly version that has pre-made materials and the belly objectshould you choose to use ithas copy transforms as bone constraints to follow the body rig. The egg has no constraints.

Also removed a duplicated floating hand. I was working on updating the hands and missed that mesh when I initially made the .blend.

Note about the .blend file specifically:

Due to the differences in nature between Unity and Blender regarding particle effects I have not added the eyesmoke to the .blend as it uses a Unity particle system. The particle image is included however, should you choose to make your own smoke particle system for the eyes.

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